Web sockets may equal to better interactive gaming, but the downside is some network servers (proxy services) do not support Web Sockets. To better co-exist, an HTTP-based fallback method of data transfer should be available (ex. HTTP/Ajax/Comet for fallback).
Maybe emulating Web Socket (Socket.IO) or using WSS could be an alternative to establish a secure end-to-end tunnel with the servers.
No matter the end solution, it will affect the resources (CPU, memory, bandwidth and latency).
Solutions:
http://siriux.net/2013/06/nginx-and-websockets
http://nodejs.org
http://en.wikipedia.org/wiki/Node.js
http://stackoverflow.com/questions/10377384/why-use-ajax-when-websockets-is-available
github.com/gimite/web-socket-js
A hosting service: http://www.lightstreamer.com/games.htm
Test for websocket support : http://websocketstest.com
Maybe emulating Web Socket (Socket.IO) or using WSS could be an alternative to establish a secure end-to-end tunnel with the servers.
No matter the end solution, it will affect the resources (CPU, memory, bandwidth and latency).
Solutions:
http://siriux.net/2013/06/nginx-and-websockets
http://nodejs.org
http://en.wikipedia.org/wiki/Node.js
http://stackoverflow.com/questions/10377384/why-use-ajax-when-websockets-is-available
github.com/gimite/web-socket-js
A hosting service: http://www.lightstreamer.com/games.htm
Test for websocket support : http://websocketstest.com