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[Event "Antichess Renard"] [Site "https://lichess.org/mdAcVXMS"] [Date "2019.04.11"] [White "rook_kie"] [Black "guustaaf"] [Result "0-1"] [UTCDate "2019.04.11"] [UTCTime "19:37:46"] [WhiteElo "1596"] [BlackElo "1360"] [WhiteRatingDiff "-43"] [BlackRatingDiff "+42"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.45) Inaccuracy. e3 was best. } (1. e3) 1... g5 2. Nxg5 h6 3. Nxf7 Kxf7 4. d3?? { (0.66 → -2.53) Blunder. g3 was best. } (4. g3 Kg6) 4... Kg7 5. Bxh6 Kxh6?? { (-2.51 → 1.67) Blunder. Rxh6 was best. } (5... Rxh6 6. Rg1) 6. e4?? { (1.67 → -1.72) Blunder. h4 was best. } (6. h4 Qe8) 6... d5 7. exd5 Qxd5 8. Qh5 Kxh5?? { (-2.98 → Mate in 12) Checkmate is now unavoidable. Qxh5 was best. } (8... Qxh5) 9. g4?? { (Mate in 12 → -1.49) Lost forced checkmate sequence. h4 was best. } (9. h4 Kxh4 10. Rxh4 Rxh4 11. d4 Qxd4 12. b4 Qxa1 13. Kd2 Rxb4 14. Ke3 Qxa2 15. Nc3 Qxc2) 9... Kxg4 10. f3?? { (-1.28 → -3.65) Blunder. Rg1 was best. } (10. Rg1) 10... Qxa2?? { (-3.65 → Mate in 10) Checkmate is now unavoidable. Qxf3 was best. } (10... Qxf3 11. h4) 11. fxg4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxa2 was best. } (11. Rxa2 Kxf3 12. Rxa7 Rxa7 13. Rg1 Rxh2 14. Rxg8 Rxc2 15. Rxf8 Rxb2 16. Rxf3 Rxb1 17. Rf4 Rxe1) 11... Qxb1?? { (Mate in 10 → -1.69) Lost forced checkmate sequence. Bxg4 was best. } (11... Bxg4 12. Rxa2 Rxh2 13. Rxh2 Bh5 14. Rxh5 c5 15. Rxc5 a5 16. Raxa5 Rxa5 17. Rxa5 b5 18. Rxb5) 12. Rxa7?? { (-1.69 → Mate in 10) Checkmate is now unavoidable. Rxb1 was best. } (12. Rxb1) 12... Rxh2 13. Rxb7 Bxb7 14. Rxh2 Qxc2 15. Rxc2 Nd7 16. Rxc7 Re8 17. Rxd7 Be4 18. Rxe7 Rxe7?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Nxe7 was best. } (18... Nxe7 19. dxe4 Nd5 20. exd5 Rxe1 21. Be2 Rxe2 22. b4 Bxb4 23. d6 Bxd6 24. g5 Re7 25. g6) 19. dxe4 Rxe4 20. Bc4?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Kf2 was best. } (20. Kf2 Rxg4 21. Kg1 Rxg1 22. Bg2 Rxg2 23. b4 Bxb4#) 20... Rxe1 21. Bxg8 Re6 22. Bxe6 Ba3 23. bxa3# { Game ends by variant rule. } 0-1