5+0 • Atomic • Rated • Hourly Atomic Arena
Checkmate • White is victorious
1. Nf3 f6 2. e3 d5 3. Nc3 b5 ... 50 moves
It takes all the running you can do to keep in the same place. If you want to get somewhere else, you must run at least twice as fast as that.
Member since 5 Dec 2015
Active
Time spent playing: 82 days 17 hours 26 minutes
Time featured on TV: 27 days 5 hours 27 minutes